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Devious Journal Entry

Tue Jan 19, 2016, 7:30 PM
 

CLIENTS

Tue Jan 12, 2016, 6:11 AM


LIST OF NOTABLE CLIENTS




Bullet; Red CORPORATE | COMPANIES



WUTANGO MEDIA LLC - (USA)


ARTIFACT GAMES - (USA)


INFINITY HELIX ENTERTAINMENT - (USA)


SKINNY FAT KIDS ADVERTISING - (Malaysia)


BODCO ENGINEERING - (Malaysia)


PLANET CONVENTIONS & EVENTS - (Malaysia)


ARCHDIOCESE OF KUCHING - (Malaysia)




Bullet; Red AUTHORS



HUGH HOWEY & JOHN JOSEPH ADAMS


CAM ERVIN


CHRIS PARKER


MICHAEL DIAMOND


GIBSON MORALES


JOHN E. STITH


RHETT BRUNO


RHAKEEM GARNER


JILLIAN ASHE



ABOUT ME

Tue Jan 12, 2016, 4:16 AM



EJ21 logo by Julian-Faylona

My name is Julian Aguilar Faylona, I'm a self-taught freelance Digital Artist and Graphic Designer. I started my career as a feature writer and photographer for a civil service magazine. Art and design was something I did as a hobby, before realizing that I had a hidden passion for this field. What started as a hobby, then became a journey of limitless discovery and never-ending learning.


CONTACT



  • EMAIL: julianfaylona@gmail.com





Feel free to contact me anytime for any inquiries. You can also drop me a message in any of the mentioned sites above if you have an account there too. Bear in mind that I may not return messages during the weekends.


AWARDS | FEATURES



:bulletred: DAILY DEVIATION AWARD





:bulletred: FEATURES

  • Your Cavern Art Blog (2016 - Feature & Interview)
  • E-podrecznik Digital School Textbook (2013 - Poland - Artwork Feature)
  • iO9 (2013 - USA - Artwork Feature)
  • Digital Art & Techniques, Dopress Books (2013 - China - Artwork Feature)
  • STUDIO HARD DELUXE Inc. (2012, 2013 - Japan - Feature & Interview)
  • Digital Design Magazine (2012 - Poland - Feature & Guest Writer)
  • See Hua Daily Publication (2011 - Malaysia - Feature & Interview)
  • CGFriends (2011 - Poland - Feature & Interview)





EXHIBITS



:bulletred: The Luminarium International Art Collective



:bulletred: Comic Art Festival Kuala Lumpur

  • 2014 - Art Print Exhibition


TECHNICAL SKILLS



:bulletred: Graphic Design

  • Adobe Photoshop
  • Adobe Illustrator
  • Adobe Premiere Pro
  • Adobe Lightroom

:bulletred: 3D

  • Cinema 4D
  • Google Sketchup + Vray
  • Mandelbulb 3D

:bulletred: Microsoft Office

  • MS Word
  • MS Powerpoint
  • MS Excel

:bulletred: Programming Languages

  • HTML5
  • CSS3


EDUCATION



:bulletred: Udemy

  • Programming online course (HTML5 & CSS3)
  • 2015

:bulletred: SEGi College Sarawak (Malaysia)

  • Diploma in Mass Communications
  • 2007 - 2009


  • Vice President of Student Council (2008-2009)
  • President of SEGi College Art and Film club (2007-2009)


:bulletred: SMK Green Road (Kuching, Sarawak, Malaysia)

  • High School
  • 2000 - 2006


  • Entrepreneur's Club (PUM)
  • GRSS Choir Club
  • Librarian

:bulletred: SK Green Road (Kuching, Sarawak, Malaysia)

  • Elementary / Primary
  • 1994 - 1999

:bulletred: St.Jude Kindergarten (Kuching, Sarawak, Malaysia)

  • Kindergarten
  • 1993










My Working Protocols (TLDR version)

Mon Apr 6, 2015, 7:13 AM


1) CONSULTATION PERIOD


The consultation period is where we'll be discussing details of the project.

This is also when I give you an idea of how much the project will cost.








2) AGREEMENT & PRICE QUOTE


Once I've gotten a clear idea of the project's scope,

and we've come to an agreement in terms of pricing,

I'll issue a Quote, detailing in black and white,

the pricing of each individual element(s) of the project.


(You may also request for a Contract Agreement, if that fancies you)





3) INITIAL 50% DEPOSIT


Please take note that before I start on any given project,

it is MANDATORY for the client to deposit 50% of amount stated in the

Quotation Sheet. The 50% initial payment is a binding agreement between both parties,

and it's an indication that the client has agreed to all that has been

discussed upon previously, and has agreed to go on with the project.

Please note that the 50% deposit is refundable should

the client choose to terminate project (T&C apply).


(Please read COMMISSIONS INFO for more details on this)





4) COMMENCEMENT OF WORK


This is the phase where I will begin my work. At this phase,

I may continue to solicit additional information from the client regarding

the project, should the need arise. During the duration of the project,

I will issue previews of the work in progress,

for the client's reference and feedback.



5) FEEDBACK & APPROVAL


Once the work is done, I'll issue out a low-res preview of the artwork(s),

for you to see and give feedback if there's any.






6) INVOICE & COMPILING OF ASSETS FOR DELIVERY


If you are satisfied and approve the work,

I'll then issue an Invoice that details the remaining

balance to be paid. At this phase I'll begin compiling the assets for

delivery to you via email or cloud services, if the files

are too large to be uploaded on email.






7) DEPOSIT OF REMAINING BALANCE


At this point, you may proceed to deposit the remaining balance.

Please note downloads to the master files will only be accessible to the

client once I've received confirmation of the deposit in my PayPal account,

or any agreed upon methods of transaction.






8) DELIVERY OF ASSETS / END OF PROJECT


Once I've received the remaining balance, I will then release the master

file archives to you. These master files are high-res and

unwatermarked originals. You may request for specific

file formats should the need arise. You will also be issued

a receipt for reference.


(Please read COMMISSIONS INFO for more details on this)




Et Voila! That's it! It's really that simple!


NOTE: Now that you've read this, I hope you've gotten a clear idea of my working protocols.

Although I still HIGHLY RECOMMEND that you read the more boring but detailed version at the following link:

COMMISSIONS INFO




As a freelancer, we've all probably heard the kind of things people tell us about our chosen career path, be it positive or negative. For those who respond negatively, usually the first thing I'd ask these people are, "Well, have you tried freelancing yourself?". Up to this day, I've yet to meet anyone who responds with a "yes" answer. Most of the time, I can tell by the looks on their faces when they hear the question, and in order to avoid saying a flat "no", they'll say something like, "I haven't tried it myself but I have friend who bla bla bla", then I'll proceed to ask, "Yeah! But that's your friend! I don't give a pickle about your friend. I'm asking about YOU!". And usually this is the part where they crack. As my favorite quote from the Fallout 3 game says, "People have opinions on things they know nothing about. And the more ignorant they are, the more opinions they have".

Throughout the years, I've heard all kinds of things people say about freelancing, and not to mention the number of times people look down at me and tell me to get a "real job" (whatever is that supposed to mean). There's also those who complement me by saying how rosy my life is as a freelancer, and how they wish they could have my lifestyle. Well, regardless of anyone's views, if you've never been a freelancer before, then here's a list of misconceptions people commonly have, when it comes to freelancing. If you already a freelancer yourself, then I'm sure you can relate to these. And if you're aspiring to be one, then these are things you must know before you embark on that journey.

I know it's a bit long, but I felt that a few words can't justify how I truly feel when it comes to these things.


MISCONCEPTION NO.1:

Freelancers are a socially awkward, anti-social, reclusive bunch, compared to those who work full time jobs.


Well, that's assuming you solely rely on your job to find meaningful relationships, which I think if true, then you need to step out of your work and see what you're missing out from the world out there. The idea that having a full time job means you get to meet people and therefore, become more extrovert and social than the so called hermits of freelancing, is not always true. The reality is, I've met people who've worked a full time job, in a co-worker environment all their life, and yet they are still lament about themselves being socially awkward around people, and sometimes just downright anti-social. I've met company managers who can't remain looking at me in the eye longer than 3 seconds while in a conversation. So what's up with that?

Sure, most of the time, work is a solitary affair for us freelancers, and that we lack the dynamics of having co-worker interactions, but that doesn't mean we have no social life at all. There's are many ways to socialize out there and it doesn't even have to come from your job. Most of my friends consist of church folks, my high school mates, and friends that I've met along the years. One of the best thing about being a freelancer is that you have more freedom to meet more people, because you have more time to go around outside. Plus, I get to meet friends during the day without worrying whether my lunch time is up.

For the record, I consider myself as an Introvert. But don't mistake that for being anti-social.




MISCONCEPTION NO.2:

Freelancers have lots of free time, and not needing to work as hard.


Lots of people who have never done freelancing, get the image that freelancers lounge all day in their pajamas, while money pours into their accounts. Personally, I think the idea that freelancers have lots of free time and work less, stems from the notion that we are not bound to a supervised 8 to 5 job setting and therefore, we are free to idle all day, trolling kids over Minecraft servers. Well yeah sure if you don't want to make any money at all!

Before I began freelancing, I would start my day at 8am in the morning, and end work at 5pm. Once I leave the office, my work is rendered out of sight and out mind, until the following day. But now, I realized that my working hours are spread across 24 hours of the day. It's worse when you have clients living on the opposite side of the world, which is usually the case for me since I live in Malaysia and most of my clients come from America, which means that consultation meetings have to occur on the wee hours of the morning. There are many instances where I have to stay awake till 6am in the morning just to liaise with clients, while working on their projects at the same time. For us, our work is unchained by man made concepts of time passage, be it day or night, weekend or weekday, holiday or not, work is work for us. Whine or laze about it, you lose. Regardless of the time of the day, we constantly ruminate and brood about that client or how to finish a certain job. Sure we can choose to wake up late in the afternoon, but left unchecked, it can wreck havoc to your general wellbeing, and not to mention getting sick.

Although, I must say that the only difference between having a full time job versus freelancing, is that we do enjoy more flexibility about when and when not to work. But do bear in mind that when we work, the hours are fully utilized for work alone, unlike sitting in a traditional job, where you may sit 8 hours at work but not all that 8 hours are necessarily used for work. Come on, we've all been there.




MISCONCEPTION NO.3:

Freelancing is an easy way out for lazy people.


Now this is one that really ticks me off. I've had someone told this to me right at my face. The only thing stopping me from weaponizing my beer bottle, was the fact that it was a friend of a good friend who sat beside her at that time. Okay... *breathes deeply* Once upon a time, I actually believed that this was the case, and I thought that I was wasting my time. But as the years went on, all the trials I've endured being a freelancer made me realize that freelancing is not simply a walk in the park. In fact, freelancing is way harder than being in a traditional job. And that's because as a freelancer, you are a one man/woman army of an entire company. You are the Managing Director, the Finance Manager/Administrator, the Public Relations Officer, Consultant, Art Director and Designer (in my case). As a freelancer multitasking is a MUST and it takes a considerable amount of management skills in order run a successful freelancing business. You need to do your own paperwork, from Invoices, Quotations, Receipts, all the way to legal matters and contracts. You must set up your own administrative system in order to handle financial and other technical matters.

To be a freelancer means you are ready to leave your comfort zone and choose to walk a less trodden path. It means you are prepared to face all kinds of hardships and uncertainty that may come your way. In a more frank way of saying, freelancing is not for the faint of heart, and it's certainly NOT FOR LAZY PEOPLE!




MISCONCEPTION NO.4:

You don't really learn much from freelancing.

This has to be one of the biggest misconceptions ever in my opinion, when it comes to freelancing. As a freelancer, we don't have the luxury of having supervisors or bosses to act as dampeners for our mistakes, while they face the verbal radiation from clients. Throughout the years, one thing I've learned as a freelancer, is that when you make mistakes or when shenanigans rears its ugly head between you and your client, it falls right onto your face. No one is going to be there to advice or counsel you on how to deal with the situation, nor will there be a pity party to offer you a shoulder to cry on. No, you have to deal with it and learn from it, PRONTO! All the mistakes I've done as a freelancer are learned the hard way, and it's your responsibility to uphold your reputation if you care about the future of your business. And that's why I can proudly say that being a freelancer has made me wiser, and more knowledgeable in so many things about life and work. It has also taught me to not take work and money for granted.

Speaking of money, being a freelancer has taught me how to manage my finances well, to instill discipline in my spending. Since I don't earn a steady income, you have to learn how to be frugal about your finances, but at the same time, being careful not to become a complete miser. I've had to discipline myself to weight between wants and needs whenever I felt like making a purchase, and sometimes I have to say no to friends whenever they want to eat at expensive restaurants or go buy drinks at an expensive bar. It's not because I can't afford it. But I have to think ahead about what that money could be better used for, instead of just spending it blindly for fun and luxury.

Freelancing has also taught me the art of managing and communicating with people the proper way. People come from all walks of life, and their unique backgrounds define their personalities. Every client must be dealt with accordingly. You must learn how to carefully "engineer" your words before you let them out of your mouth. Your choice of words can make the difference between a successful deal or a client walking away from you. You must be prepared at all times to attend to a client's request, and respond accordingly. You can't simply stick to one modus operandi, you must formulate your strategies and moves according to every unique situation.

Furthermore, to be a freelancer you MUST posses excellent communication skills! How can you convince a client to buy your services, instead of choosing a fully staffed company in a large building down the street, if you are shy and timid. I always say that in the freelancing business, your working abilities and talents only only make up about 30% of the trade, while the rest 70% is all bout communication and PR skills. If you may come up with great pieces of work, but if you can't sell to anyone, then it's utterly useless altogether. So don't underestimate freelancers when it comes to what they learn from their experiences.




MISCONCEPTION NO.5:

There's not much outlet for career growth as a freelancer.

People who say this speak right out of ignorance, typically anyone who has never tried any avenue for income generation other than their traditional employment. Contrary to this somewhat distorted belief, freelancing allows for a nearly limitless amount of outlet for career growth. You can choose to start a firm down the road, or come up with that one idea that could make potential millions in revenue, whatever it is your heart desires. There's no upper limit when it comes to being a freelancer. I'd say the only limit is your own imagination, and your experience may prove valuable down the road if you ever choose to return to a traditional job. In fact, this is the reason why there are many leading companies out there, and even high profile figures, who prefer to hire freelancers because they are more likely to think outside of the box, are able to generate new ideas, apart from being able to work independently and autonomously (I speak from experience).

As with No.4, sometimes I do feel that people, particularly the older generations, will always find ways to bring down people who do freelance for a living, because they can't find other methods of income generation other than being in a traditional 8 to 5 job. They tend to resent and envy such people and hence, would be inclined to say discouraging things. Although, I've also encountered Millennials who resort to the same negativity. I've learned not to pay any attention to such people. And you should avoid them too at all cost. They are nothing but hindrance.




MISCONCEPTION NO.6:

Freelancers don't have bosses to answer to.


Well that depends on your definition of who you consider to be a boss. Outside the traditional job setting, clients are in a way, our bosses. We have to adhere to their demands and needs just like any traditional company bosses do. Though it's true that freelancers enjoy the freedom of not being supervised, we still have to attend to instructions or directives from clients. As their contractors, we have to be on constant communication with them, updating them on progress and what not. You can't just decide to go on a vacation or go silent for a day or two without informing them first. This is where freelancing helps determine if you'll be a good boss yourself. Are you going to get that extra 30 minutes lunch break just because you can? Or will you set an example for others? Being a freelancer requires LOTS of self discipline and willpower.




MISCONCEPTION NO.7:


Freelancers earn lots of -easy- money.


Well that usually depends. Some people do think that freelancers are constantly laughing their way to the bank, compared to those who work at a traditional job. First thing you have to remember, when you go off the grid, you must be prepared to accept the fact that there won't be steady income coming in at every end of the month. The amount of money we earn is relative to the amount of work we put in. The more diligent you are in marketing yourself, improving your skills, and looking for clients, the more likely you'll have money coming in more regularly. There are times when I'd get a huge break on one particular month, and then nothing comes till the next 2 months after. Sometimes it's like that. And as a freelancer, you can't just open business and start charging high prices to your clients, you need to start from the very bottom. You need to be prepared to accept peanuts for what you think is worth a grand. You need to build your reputation, online presence, apart from upgrading your skills. It's never an overnight success. It took me 3 years before clients began pouring at my doorstep. If you think freelancing will make you rich fast, you're on the wrong turf.

Like any business out there, you need to let it grow with time, and you need to put in lots of care into it. Definitely there will come a time when you can confidently charge higher, thanks to your reputation and skills, and most definitely you can earn so much more than what a traditional job can offer you. Yes we can earn lots of money, but it's not as easy as you think it is.




MISCONCEPTION NO.8:


Freelancers are stress free.


Oh yeah right! Try dealing with clients and their outrageous demands, and tell me if you don't feel like making fragile objects accelerate onto hard surfaces. I would say that freelancing could be more stressful than being in a traditional job, because everything is lumped onto you! You have to multitask and your mind is constantly on the move from one thing to another. As I said previously, being a freelancer is to be a one man/woman army of an entire company. You must learn how to manage stress and pressure, or else you'll crack and it'll lead to more mistakes which would cost your time, money, and even your reputation. A freelancer must constantly maintain a state of balance psychologically, spiritually, and physically, in order to work effectively.








Though I may sound like I'm discouraging anyone who aspire to become freelancers, I'm not. I'm simply reminding everyone of the reality and what you will be facing if you decide to become one. I'd go as far to say that freelancing can be a fulfilling and rewarding path if you are serious and diligent about it. The things you will learn will definitely make you a much better person, apart from being a truly formidable and effective asset in any working environment you choose to belong to.

As for fellow freelancers, be proud of yourselves because you have gathered enough courage to choose a path less taken by others. Take pride in the fact that you can make a living from the comfort of your own home. Don't be discouraged by negativity from others and rest assured, your trials will make you a stronger person down the road. With continued dedication and diligence, you are on the path to success in life. I too have yet to learn many things, and I'm sure we'll all get there someday, one way or another.

For those who haven't tried it yet, well, at least now you understand us better. And I hope you do.

  • Listening to: C418 Minecraft Beta Album
  • Reading: 30 Days to a Better Self Awareness by Derek Chong
  • Watching: Don Jon
  • Playing: Minecraft
  • Eating: Cheesecake
  • Drinking: Brown Rice Tea

DIGITAL ARTWORKS & GRAPHIC DESIGN


Quotation will be decided based on discussion with client and nature of given project(s).




DIGITAL ARTWORK


  • Illustrations = Starting at USD 350 per piece.
  • Book Covers = Starting at USD 380 per artwork
  • Music Album Covers = Starting at USD 380 per artwork (not inclusive of Typography design)


FACTORS THAT MAY AFFECT PRICING

- Characters present in the artwork - USD5 per character.
- Typography design - USD20.


PACKAGE FOR MULTIPLE COMMISSIONS

- If you need me to make more than one piece, a 20% discount is applicable for every piece of artwork.
- E.g. you want 3 pieces done. If one piece costs USD350, then all three pieces will have USD70 subtracted to each one of them.




GRAPHIC DESIGN


  • Promotional Materials:
    • Shirts = Starting at USD 200 per design.
    • Brochures | Booklets | Flyers = Starting at USD 60 per page.
    • Posters | Banners = Starting from USD 4 per square inch.


  • Others:
    • Icons = USD 20 per icon.
    • Logo = starting at USD 350.
    • Packaging design = starting at USD 100




PURCHASE OF EXISTING ARTWORKS


  • Some artworks in my gallery can be purchased for your own use. However, artworks that have been created specifically with direction by authors or any party for their book covers, albums, or any publication in print, are not for sale.
  • Pricing for pre-existing artworks are USD160 - USD260
  • I will not take requests to sell artworks lower than the minimum price range for pre-existing artworks.
  • (Note: ALL of the artworks in my gallery are small in terms of resolution and they contain my signature stamp. You have to buy them from me if you want me to give you the FULL HIGH-RES versions of those artworks without my signature stamp included.)




FINE PRINT TOO BORING? READ A MORE

SUMMARIZED VERSION OF MY WORKING

PROTOCOLS IN THE FOLLOWING LINK:

TLDR VERSION


(NOTE: Though I strongly I encourage you to read the below as well)





TERMS AND CONDITIONS



:bulletred: FIRST THINGS FIRST!:


  • I DON'T ACCEPT REQUESTS FOR FREE WORKS. THIS IS NON NEGOTIABLE.
  • I don't do speculative jobs. Meaning a client will request for me to do a piece as an example or a finished product before agreeing to pay. This is non negotiable.
  • Please understand that digital artwork and graphic design requires a lot of effort and time, and not to mention the brain cells being burned out just to create a decent piece of work. You're paying me for my technical abilities and expertise, and not to mention the research I have to conduct on various subjects or topics before I start on a given project.
  • It is my policy to ensure that my paying clients get the best of my services and treatment. If it's your first time working with me, it's natural to have any doubts, and you must be wondering about my trustworthiness. That is understandable. If you have any doubts, I have a long list of clients which I can provide, in case you want references and recommendations. Therefore, as it is my duty to serve my clients and in return, all I ask from my clients is to reciprocate with goodwill. You can browse my gallery items, since I usually mention my clients under the description of my commissioned works.
  • Please note that I adhere STRICTLY to my working protocols, procedures, and administrative system, as stated in this T&C. Therefore, as my dear client, I ask that you respect these terms, and my working system/protocols. In exchange, I guarantee the best of my commitment to you as my client, and deliver my part of the bargain. You WILL get what you pay for.


:bulletred: Nature of Project:


  • Before I start on any project, it is best that you as the client fill me in with as much detail as possible. I must have a good understanding of what you have in mind before I begin a project. Ensure that you have thought of them adequately, and make sure that you communicate them clearly and systematically.
  • I reserve the right to ask further questions for clarification, before and during the course of the project.
  • Indecision or failing to communicate a particular idea, is the client's sole responsibility. Be advised that any changes or revisions that result from such circumstances, will incur additional charges. (Please refer to Changes & Revisions)
  • If you do have a deadline set for a project, make sure that you inform me of such deadlines before the start of a project. For single piece artworks, allow at least a minimum of 2 weeks before the intended deadline. If there is a list of pieces to be done, then a much longer deadline is preferable. I will not be held responsible for any un-done revisions due to the tight deadlines given. So therefore, make sure to plan your project in terms of timing, properly and adequately to prevent any complications. If I feel that the deadline set by the client is too tight, I may advise to review the deadline under my professional opinion.
  • If you have multiple pieces to commission, I must insist that we work on them one by one. I avoid working on multiple artworks from a single client all at the same time. Compartmentalizing the project into phases will certainly make things easier for you as the client, such as controlling delegation of funds, and will certainly make the creative process much more efficient for me. It will also avoid confusion along the process.



:bulletred: Third Party Assets:


  • If there are any stock images or artworks that you would like me to include in a commission, please ensure that they are of High Resolution and is not bound to any copyright. I will not be held responsible for any infringement of copyrighted materials given by the client. I reserve the right to determine whether the material given is fit for use based on my discretion and judgment. Rest assured you will be duly informed should such ambiguity arises.
  • Texts provided by the client for the project should be thoroughly proofed and checked for consistency and errors, before handing them to me. My services do not cover proofing of texts. I will not be held responsible for any errors present in the work(s) as a result of the client's oversight.



:bulletred: Pricing Quotations & Contract Agreement:


  • Once I've obtained every necessary detail that is needed to start a project, I will immediately set the price for each artwork/design depending on what has been discussed. Prices may vary depending on the factors involved that is crucial to the completion of a project, such as time and the amount of detail needed to attain the effect that you desire.
  • (OPTIONAL) At the same time, I may issue a Contract Agreement along with the quote for your reference. I'm aware that some clients prefer to do away with this formality, especially when the project is considered small in scale. But as the client, it is your prerogative to request for one if you feel that it is needed.



:bulletred: Payment Terms:


  • A 50% upfront payment is REQUIRED before I start on a given project (e.g. If the overall cost of the project is USD300, I'll ask for USD150 as an upfront). Do understand that I will not touch a project unless this transaction is initiated.
  • Once received, I will then start my work. You will be sent a watermarked thumbnail of the finished piece for preview, then once I have the second half of the payment, only then I will release the compilation of master files or assets.
  • This upfront transaction is a sign of agreement between both parties, and the transaction record (e.g. Paypal) will be considered as a Binding Contract between both parties. (Please refer to Pricing Quotations & Contract Agreement)
  • Please note that I follow a "Pay First" policy. This is non-negotiable.
  • You will be given an Invoice in PDF format at the end of project, which details the amount left to be paid for the entire project. Please note that the final balance may include additional charges from revisions.



:bulletred: Method of Payment:


  • Payment through Paypal is the preferable method of payment, especially for international transactions.
  • Unless you're in the same country where I am currently residing in, you may opt for wire/bank transfer. Please feel free to consult me about my country of residence during the project consultation.
  • I don't accept cash or check payments. This is for safety and security reasons.



:bulletred: Changes & Revisions:


  • Clients are offered an unlimited amount of revision at the following rates. Please note that revision charges will take effect during the draft period (please refer to Termination of Projects & Refunds for the definition of Draft):


    MINOR REVISIONS: 1% of actual price per design.
 
(refers to changes that involve individual elements of a design or artwork, but does not cause the design or artwork to appear radically different from a previous draft.)
 
    MAJOR REVISIONS: 3% of actual price per design.
 
(refers to changes that RADICALLY alter the appearance of a design/artwork.)

NOTE: - Corrections for any errors made by the contractor is Free of Charge.
          - Small changes like typos, font resizing, changing colors of an already existing element, resizing of artwork, are Free of Charge. However if the task requires several elements of an artwork to be affected, it may fall under Major Revisions.


:bulletred: Rights to Ownership:


  • You are entitled to a full ownership of any commission/paid project assets, and you may use them for whatever purposes. At the same time, I still retain the right to post it up (with my signature stamp included) in any personal website or portfolio. I also retain the right to sell the artworks as prints in whatever form they may take, or publications of my own making (e.g. art books).
  • If the commissions are for the purpose of publication (e.g. books, music album, etc), I will not sell those commissions to another prospecting client who intends to use them for commercial purposes. That would include all forms of publication, offline and online, and any endeavor that involves profit gaining.



:bulletred: Termination of Project and Refunds:


  • The client reserves the right to terminate a project at any given time.
  • The 50% upfront deposit is refundable should you decide to terminate the project within issuance of the first Work In Progress snapshot of the project.
  • However, if you decide to terminate the project beyond the first Work in Progress snapshot, the 50% upfront will be considered as compensation for the time and effort delegated to the given project.

  

  (Definition of DRAFT: A period in which the project is near completion. Pieces of Artwork(s) are completed and are submitted for review by the client. The number of subsequent drafts is dependent on the client's satisfaction, or until the client has approved the work(s) and no further revision is needed.)

(Definition of WORK IN PROGRESS: A period in which the project is in its infacy. All aspects of the project are rudimentary and rough at best. The number of subsequent WIP snapshots are dependent on the nature of the project and its level of complexity.)

  • Please note that Paypal or any third party institutions used for monetary transactions, may charge a certain amount of small fee for such transactions. This will be considered as circumstantial and I am not under any obligation, to compensate any losses as a result of these third party policies. 



:bulletred: Force Majeur:


  • In the event of circumstances or events, occurring beyond my foresight and control (e.g emergencies involving life and death), that renders me unable to continue with the project, or may significantly affect my productivity towards the project, I reserve the right to halt the progress of the project, and even cancel it if the circumstance(s) dictates the necessity.
  • In such situations, I will do in the best of my ability and capacity, to inform you of such occurrences, and discuss thoroughly in detail, about the future of the project, as prompt as possible.



:bulletred: Confidentiality & Public Disclosure of Final Work(s)/Asset(s) :


  • I acknowledge that I may receive or have access to information which relates to the client’s past, present, or future products, vendor lists, creative works, marketing strategies, pending projects/proposals, and other proprietary information. It is my duty to protect the confidentiality of the client’s proprietary information and all physical forms, before, during, and after the course of the project.
  • I reserve the freedom to publicly disclose any final works/assets created by myself for the project, in whatever form they may take, electronic or otherwise, for the purpose of reference and portfolio, online or offline, after the project has officially concluded (i.e. after the remaining balance of the invoice has been paid and assets delivered to the client).



:bulletred: Post-Project Period:


  • Post-Project Period is defined as the period when the client has paid the balance due detailed in the invoice at the end of a project, and the final asset(s) have been delivered to the clients. Hence, the project has officially concluded.
  • Once the client has released final payment for the project (i.e. paid the balance due detailed in the invoice at the end of the project), it is an agreement that the client has approved the asset(s), and no further revision or change are necessary. At this point, the project has officially concluded, and the final asset(s) handed to the client, are now the sole responsibility of the client.
  • Any oversight, mistakes or errors that has gone unnoticed after the project has officially concluded, is the client's sole responsibility.



:bulletred: Transfer of Files / Assets:


  • Compilations of final assets or master files will be given to you through online cloud/file-sharing solutions (e.g. DropBox or Mediafire). Once the remaining balance from the invoice has been paid to me, I will then release a Download Link to the archive, containing all of the assets or master files.
  • If you require the artwork in any a specific format, please do not hesitate to inform me.
  • Files smaller than 25MB can be sent through email.
  • Do keep in mind however that due to cloud space limitations, I may not be able to retain master files for too long. I may keep master files available for download for a maximum of 6 months, after which I may purge them in order to reserve space for future projects. It is HIGHLY recommended that you create your own secure backups once you have obtained the compilation(s).
  • I will not reproduce any work that has been purged after the 6 months grace period has ended. And such requests will be considered as a new project that will incur charges.




(THESE TERMS AND CONDITIONS ARE SUBJECT TO CHANGE WITHOUT PRIOR NOTICE)

do drop me a note here in DeviantART if you are interested or you can email me at:
julianfaylona@hotmail.com
OR
julianfaylona@gmail.com